
This is quite obvious, the higher level the stronger the tower. Tier 4 - 500 cost / 1050 total, each tower type has a 2 different level 4 tower. Tiers, resource cost and opportunity cost Build only if you have extra spare resources. I speculate it increases damage taken and reduces damage dealt by monsters. Not worth building compared to any other tower. The buff it provides equals to maybe ~15% more player dps in best case scenario. Other towers and monsters are unaffected. These number is further multiplied by amount of affected towers. Tier 3 Empowering tower grants from ~50% up to triple the effectiveness of affected towers. Empowering tower is objectively the best tower in the game due to how much power it gives to majority of the tower. Like all auras, this tower type supports your towers and/or players within their radius. Towers: Empowering (I-III), Imbuing (IV), Smothering (IV) Their overall DPS isn't good enough to become primary damage tower, but it's enough to fulfill their job. They have long range and instead of blocking the path they kill the incoming enemies. Scout tower is the oddball, summons 10 flying and invulnerable minions. Sentinel tower spawns one durable minion. Summoning tower creates multiple zombie-like minions who are fragile. Entire purpose of this tower type is to stop those single enemies who got through your primary tower defense. It's pretty much pointless to use them once you reach maps.Īll towers from this type deal quite low damage and the minions summoned cannot withstand concentrated fire of multiple enemies / a single boss for long. This tower type is underwhelming unless you're using a build with multiple offensive/defensive auras (summoner/aurabot).

Towers: Summoning (I-III), Sentinel (IV), Scout (IV) Applies a very strong but decaying slow every 4 seconds on enemies inside it's radius. Petrifies nearby enemies after they were exposed for long enough time, regardless of which direction they face.
#IDLE MONSTER TD BEST LAYOUT UPGRADE#
Stone Gaze tower is direct upgrade of Seismic tower. Seismic tower is the most useful tower of this element (unfortunately causes a lot of lag). Empowering tower (aura) drastically increases overall performance of all towers in various ways. Similar to cold type, Seismic tower's strength depends on levels. Towers: Seismic (I-III), Stone Gaze (IV), Temporal (IV)Īnother "slowing" type of the tower, but completely immobilizes enemy at regular intervals. Tower Cheat Sheet - Physical, Minion, Aura That way you can isolate targets you truly need to. It's strong at what it does, but it's targetting can be quite random and should be placed behind your damage towers. Glacial Cage traps enemies inside to block them from advancing. Unfortunately it's close to useless due to extremely poor reliability and firing frequency.

Chilling tower is the most useful tower of this element.įreezebolt shoots a piercing projectile that freezes all enemies hit. Empowering tower (aura) also drastically increases overall performance of all towers in various ways. Chilling tower's strength heavily depends on levels. Mechanically it works exactly like Siphoning Trap, including low damage output. Towers: Chilling (I-III), Freezebolt (IV), Glacial Cage (IV)Ĭlassic slowing tower. I think it's supposed to be a single target option for lightning type, similar how Flamethrower's role is clearing for fire type. Periodically casts lightning version of Firestorm that works slightly differently. not really an oddball as it's closer mechanically to Shock Nova. Can hold up to 9-10 lanes simultaneously with help of Empowering tower tier 3. Arc tower is direct upgrade of Shock tower, because it's absolutely busted at clearing while dishing out decent single target damage. Shock Nova does the same thing as skill gem, but also leaves shocking ground as a bonus. All towers fire rapidly at low/medium damage output. Your bread and butter tower for clearing monster waves. Towers: Shock Nova (I-III), Arc (IV), Lightning Storm (IV)

It swipes in 90 degree pattern, turning clockwise. Has short range and hits twice as fast making it good for clearing monster waves.

The mini nukes it delivers will instantly kill pretty much every single enemy except bosses and resistant monsters.įlamethrower tower is the oddball, and does exactly what you would expect. Meteor tower is direct upgrade of Fireball tower with more damage, range and AoE. Has quite slow firing rate and the standard projectile layout, so it's not suited for clearing. Fireball tower launches 1 to 5 hard hitting projectiles over a long range. This is your default choice for killing bosses. Towers: Fireball (I-III), Meteor (IV), Flamethrower (IV)
